Apocalypse Hydra enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it., Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
Guile can't be blocked except by three or more creatures.If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
When you cast this spell, you may return target creature card from your graveyard to the battlefield.Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Multikicker (You may pay an additional any number of times as you cast this spell.)When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.
( can be paid with either or 2 life.)Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.