Other Elemental creatures you control get +1/+1., : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
( can be paid with either or .)Other green creatures you control get +1/+1.Other white creatures you control get +1/+1.If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Multikicker (You may pay an additional any number of times as you cast this spell.)Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
FlyingWhen Faerie Mechanist enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Apocalypse Hydra enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it., Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
Flying, hasteWhenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.You have hexproof. (You can't be the target of spells or abilities your opponents control.)
( can be paid with either or 2 life.)Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
FlyingExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, it gains lifelink until end of turn.