Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.): Target creature with a +1/+1 counter on it gains flying until end of turn.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
As an additional cost to cast this spell, you may sacrifice any number of Spirits.Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
When Taj-Nar Swordsmith enters, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
FlyingMetalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
FlyingMetalcraft — : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
FlyingWhenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)Ulamog's Crusher attacks each combat if able.
Multikicker (You may pay an additional any number of times as you cast this spell.)When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.