Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Create three 1/1 green Saproling creature tokens.
When Taj-Nar Swordsmith enters, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
Apocalypse Hydra enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it., Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
Choose two —• Target player loses X life.• Return target creature card with mana value X or less from your graveyard to the battlefield.• Target creature gets -X/-X until end of turn.• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
FlyingWhenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)Ulamog's Crusher attacks each combat if able.
Multikicker (You may pay an additional any number of times as you cast this spell.)When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.
Other Elemental creatures you control get +1/+1., : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.