Your opponent's Active Pokémon is now Poisoned.Flip 3 coins. This attack does 40 damage times the number of heads. If all of them are heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Flip a coin for each Fighting Energy attached to this Pokémon. This attack does 50 damage times the number of heads.This attack's damage isn't affected by Weakness or Resistance. This Pokémon can't attack during your next turn.
Choose 2 of your Benched Pokémon. For each of those Pokémon, search your deck for a Fairy Energy card and attach it to that Pokémon. Shuffle your deck afterward.Discard an Energy attached to this Pokémon.
If your opponent's Active Pokémon is a Pokémon-EX, this attack does 60 more damage.Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
During your opponent's next turn, if this Pokémon would be damaged by an attack, prevent that attack's damage done to this Pokémon if that damage is 60 or less.
You may move an Energy attached to your opponent's Active Pokémon to 1 of your opponent's Benched Pokémon.Your opponent's Active Pokémon is now Confused.
Flip 2 coins. This attack does 20 more damage for each heads.Your opponent's Active Pokémon is now Poisoned. That Pokémon can't retreat during your opponent's next turn.
Your opponent flips 4 coins. For each tails, he or she discards a card from his or her hand.Flip a coin. If heads, your opponent's Active Pokémon is now Asleep. If tails, your opponent's Active Pokémon is now Confused.
Attach a Darkness Energy card from your discard pile to 1 of your Benched Pokémon.Flip a coin. If tails, this Pokémon can't attack during your next turn.
Search your deck for a Grass Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.Flip a coin. If heads, this attack does 20 more damage.