Supreme Victors
[Lightning] Magnemite
PL3-111
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
Supreme Victors
Common
[Psychic] Meditite
PL3-113
Does 30 damage minus 10 damage for each damage counter on Meditite.
Supreme Victors
Common
[Psychic] Mime Jr.
PL3-115
Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr.Choose 1 of the Defending Pokémon's attacks. That Pokémon can use only that attack during your opponent's next turn.
Common
Supreme Victors
[Water] Mudkip
PL3-116
If Mudkip has less Energy attached to it than the Defending Pokémon, this attack does 10 damage plus 10 more damage.
Supreme Victors
Common
[Grass] Nincada
PL3-117
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Supreme Victors
Common
[Lightning] Pachirisu
PL3-118
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Common
Supreme Victors
[Grass] Paras
PL3-119
The Defending Pokémon is now Asleep.Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Supreme Victors
Common
[Grass] Roselia
PL3-123
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Supreme Victors
Common
[Water] Seel
PL3-125
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Supreme Victors
Common