GRN Guild Kit
Sunhome, Fortress of the Legion
GK1#99#N
: Add ., : Target creature gains double strike until end of turn.
[uncommon] uncommon
GRN Guild Kit
[2][R-W][R-W] Master Warcraft
GK1#92#N
Cast this spell only before attackers are declared.You choose which creatures attack this turn.You choose which creatures block this turn and how those creatures block.
[rare] rare
GRN Guild Kit
[U][B] Dimir Charm
GK1#11#N
Choose one —• Counter target sorcery spell.• Destroy target creature with power 2 or less.• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
[uncommon] uncommon
GRN Guild Kit
[1][U][R] Cerebral Vortex
GK1#35#N
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
[rare] rare
GRN Guild Kit
[1][R][R][W] Spark Trooper
GK1#94#N
Trample, lifelink, hasteAt the beginning of the end step, sacrifice Spark Trooper.
[rare] rare
GRN Guild Kit
[2][G][W] Glare of Subdual
GK1#112#N
Tap an untapped creature you control: Tap target artifact or creature.
[rare] rare
GRN Guild Kit
[4][W][W][W] Hour of Reckoning
GK1#104#N
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Destroy all nontoken creatures.
[rare] rare
GRN Guild Kit
[3][U][B] Consuming Aberration
GK1#10#N
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
[rare] rare
GRN Guild Kit