The Defending Pokémon can't retreat during your opponent's next turn.Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.
Does 50 damage to 1 of your opponent's Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)If the Defending Pokémon is a Stage 2 Pokémon, this attack does 60 more damage.
Any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).Does 10 more damage for each Water Energy attached to this Pokémon.
At any time between turns, heal 10 damage from each of your Pokémon.Move as many Grass Energy attached to your Pokémon to your other Pokémon in any way you like.
Flip 3 coins. If 1 of them is heads, this attack does 10 damage. If 2 of them are heads, this attack does 30 damage. If all of them are heads, this attack does 60 damage.Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.