Hidden Legends
[Metal] Metang
EX5-21
Search your discard pile for a Metal Energy card and attach it to Metang.
Rare
Hidden Legends
[Water] Luvdisc
EX5-40
Draw cards until you have the same number of cards in your hand as your opponent has in his or her hand.Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. This attack does 10 damage to the new Defending Pokémon.
Uncommon
Hidden Legends
[Darkness] Nuzleaf - Reverse Holo
EX5-45R
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
Uncommon
Hidden Legends
[Water] Relicanth
EX5-24
As long as Relicanth is your Active Pokémon, a player flips 2 coins for each of his or her Pokémon that is Asleep between turns. If either coin is tails, that Pokémon is still Asleep.Flip a coin. If heads, the Defending Pokémon is now Asleep.
Rare
Hidden Legends
[Colorless] Castform
EX5-30
Once during your turn (before your attack), you may search your deck for Sunny Castform, Rain Castform, or Snow-cloud Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Castform back into your deck. You can't use more than 1 Temperamental...
Uncommon
Hidden Legends
[Colorless] Igglybuff
EX5-37
Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff), and remove all damage counters from Igglybuff.Search your deck for a Basic Pokémon and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Uncommon
Hidden Legends
[Water] Tentacruel
EX5-51
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, discard an Energy card attached to the Defending Pokémon.The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
Uncommon
Hidden Legends
Ancient Technical Machine [Steel] - Reverse Holo
EX5-86R
If the Defending Pokémon has a Poké-Power or Poké-Body, choose up to 2 basic Energy cards attached to 1 of your opponent's Pokémon and attach them to the Defending Pokémon.
Uncommon
Hidden Legends
[Water] Gorebyss
EX5-18
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.Does 20 damage plus 10 more damage for each Psychic Energy in play.
Rare
Hidden Legends
[Lightning] Lanturn
EX5-38
Once during your opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokémon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poké-Power each turn.You may discard all Lightning Energy attached to Lanturn. If you do, this...
Uncommon
Hidden Legends