Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 30 more damage.
After your attack, remove from Gloom the number of damage counters equal to the damage you did to the Defending Pokémon. If Gloom has fewer damage counters than that, remove all of them.Flip 2 coins. This attack does 40 damage times the number of heads.
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, discard an Energy card attached to the Defending Pokémon.The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.Does 10 damage plus 10 more damage for each damage counter on Cyndaquil.
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)Does 50 damage plus 10 more damage for each type of basic Energy attached to the Defending Pokémon.