As often as you like during your turn (before your attack), you may attach a Metal Energy card from your hand to 1 of your Pokémon.This Pokémon can't use Zap Cannon during your next turn.
Search your deck for up to 3 Basic Pokémon of different types and put them onto your Bench. Then, shuffle your deck.Your opponent's Active Pokémon is now Asleep.
Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.This attack does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Discard an Energy from this Pokémon. If you do, switch all damage counters on this Pokémon with those on your opponent's Active Pokémon.This attack does 20 more damage times the amount of Energy attached to your opponent's Active Pokémon.
Once during your turn (before your attack), if you have Garchomp in play, you may search your deck for a card and put it into your hand. Then, shuffle your deck.This attack's damage isn't affected by Resistance.