If this Pokémon has any damage counters on it, this attack does 50 more damage, and both Active Pokémon are now Confused.Flip 2 coins. This attack does 40 more damage for each heads.
Whenever you attach a Water Energy card from your hand to this Pokémon, heal 20 damage from it.If this Pokémon was healed during this turn, this attack does 80 more damage.
Whenever you attach a Water Energy card from your hand to this Pokémon, heal 20 damage from it.If this Pokémon was healed during this turn, this attack does 80 more damage.
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).Discard 2 Energy from this Pokémon.
During your next turn, this Pokémon's Sharpshooting attack does 120 damage instead of 40.This attack does 40 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
You can use this attack only if you go second, and only on your first turn. Shuffle 1 of your opponent's Benched Pokémon and all cards attached to it into their deck.Your opponent's Active Pokémon is now Asleep.
Switch this Pokémon with 1 of your Benched Pokémon.This attack does 30 more damage times the amount of Energy attached to your opponent's Active Pokémon.