Forbidden Light
[Grass] Alolan Exeggutor
SM6-2A
This attack does 20 more damage for each type of basic Energy card in your discard pile. You can't add more than 100 damage in this way.
Rare
Forbidden Light
[Lightning] Xurkitree
SM6-39
Your opponent's Active Pokémon is now Confused.If you have exactly 3 Prize cards remaining, your opponent's Active Pokémon is now Paralyzed.
Rare
Forbidden Light
[Darkness] Guzzlord
SM6-80
If you have exactly 2, 4, or 6 Prize cards remaining, discard the top 10 cards of your deck.
Rare Holo
Forbidden Light
[Grass] Alolan Exeggutor - Reverse Holo
SM6-2R
This attack does 20 more damage for each type of basic Energy card in your discard pile. You can't add more than 100 damage in this way.
Rare
Forbidden Light
[Lightning] Magnezone - Reverse Holo
SM6-36R
As often as you like during your turn (before your attack), you may attach a Lightning Energy card from your hand to 1 of your Pokémon.This Pokémon can't use Zap Cannon during your next turn.
Rare
Forbidden Light
[Psychic] Malamar - Reverse Holo
SM6-51R
Once during your turn (before your attack), you may attach a Psychic Energy card from your discard pile to 1 of your Benched Pokémon.
Rare
Forbidden Light
[Fighting] Cubone - Reverse Holo
SM6-57R
This Pokémon can't attack during your next turn.
Common
Forbidden Light
[Fighting] Torterra - Reverse Holo
SM6-58R
Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.This attack does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare
Forbidden Light