During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 40 (before applying Weakness and Resistance).Discard as many Darkness Energy attached to your Pokémon as you like. This attack does 50 damage times the amount of Darkness Energy you discarded in this way.
Prevent all damage done to this Pokémon by attacks from Basic Pokémon during your opponent's next turn. This Pokémon can't use Quick Guard during your next turn.This attack does 30 more damage for each Prize card your opponent has taken.
Search your deck for a Fire Energy card and attach it to this Pokémon. Shuffle your deck afterward.Before doing damage, discard all Pokémon Tool cards attached to your opponent's Active Pokémon.
During your opponent's next turn, the Defending Pokémon's attacks cost Colorless more, and its Retreat Cost is Colorless more.Your opponent's Active Pokémon is now Asleep.
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.Discard the top 3 cards of your deck. For each Water Energy card you discarded in this way, discard the top 3 cards of your opponent's deck.
Your opponent's Active Pokémon is now Asleep.Move as many damage counters on your opponent's Benched Pokémon as you like to any of your opponent's other Pokémon in any way you like.
Choose 2 of your Benched Pokémon. For each of those Pokémon, search your deck for a Fairy Energy card and attach it to that Pokémon. Shuffle your deck afterward.Discard an Energy attached to this Pokémon.
If this Pokémon is in your hand when you are setting up to play, you may put it face down as your Active Pokémon.Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.