Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.If, before doing damage, your opponent's Active Pokémon has more remaining HP than this Pokémon, this attack does 60 more damage.
Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.The Defending Pokémon can't retreat during your opponent's next turn.
Prevent all damage done to this Pokémon by attacks from your opponent's Poisoned Pokémon.Flip a coin. If heads, your opponent's Active Pokémon is now Poisoned.
Your opponent's Active Pokémon is now Asleep.Move as many damage counters on your opponent's Benched Pokémon as you like to any of your opponent's other Pokémon in any way you like.
Any damage done to this Pokémon by an opponent's attack is reduced by 10 for each Colorless in your opponent's Active Pokémon's Retreat Cost (after applying Weakness and Resistance).During your next turn, this Pokémon's Gear Spinner attack does 70 more damage (before applying Weakness and Resistance).
Flip a coin. If heads, if this Pokémon would be Knocked Out by damage from an attack during your opponent's next turn, it is not Knocked Out and its remaining HP becomes 10 instead.
During your opponent's next turn, if this Pokémon would be damaged by an attack, prevent that attack's damage done to this Pokémon if that damage is 60 or less.