Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .
Flying, trampleAt the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
, : Put a bribery counter on target creature you don't control. Its controller draws a card.Creatures with bribery counters on them can't attack or block.
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Choose one —• Exile target creature with power 3 or greater.• You draw two cards and you lose 2 life.• Distribute two +1/+1 counters among one or two target creatures.
Create a 1/1 black and green Worm creature token for each land card in your graveyard.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Bituminous Blast deals 4 damage to target creature.
Choose one —• Until end of turn, you gain control of target creature and it gains haste.• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.Entwine (Choose both if you pay the entwine cost.)
When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.