Flying, trampleAt the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
, : Put a bribery counter on target creature you don't control. Its controller draws a card.Creatures with bribery counters on them can't attack or block.
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Choose one —• Exile target creature with power 3 or greater.• You draw two cards and you lose 2 life.• Distribute two +1/+1 counters among one or two target creatures.
Enchant permanentWhen Frenzied Fugue enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Bituminous Blast deals 4 damage to target creature.
Choose one —• Until end of turn, you gain control of target creature and it gains haste.• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.Entwine (Choose both if you pay the entwine cost.)