Enchant creature you controlWhen enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.Whenever an opponent discards a land card, add .Whenever an opponent discards a noncreature, nonland card, draw a card.
FlyingOther creatures you control get +1/+1.At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.Partner (You can have two commanders if both have partner.)
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
TrampleKalonian Hydra enters with four +1/+1 counters on it.Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Enchant playerWhenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.