FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
Return all nonland permanents to their owners' hands.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Mosswort Bridge enters tapped.: Add ., : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
( can be paid with either or 2 life.)Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
As Citadel Siege enters, choose Khans or Dragons.• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Multikicker (You may pay an additional any number of times as you cast this spell.)Everflowing Chalice enters with a charge counter on it for each time it was kicked.: Add for each charge counter on Everflowing Chalice.