LifelinkAt the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.Partner (You can have two commanders if both have partner.)
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.Partner (You can have two commanders if both have partner.)
Flying, vigilance, deathtouch, lifelinkAt the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into...
IndestructibleAs long as your devotion to red and white is less than seven, Iroas isn't a creature.Creatures you control have menace.Prevent all damage that would be dealt to attacking creatures you control.
Reyhan, Last of the Abzan enters with three +1/+1 counters on it.Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.)
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchant creature you controlWhen enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.Whenever an opponent discards a land card, add .Whenever an opponent discards a noncreature, nonland card, draw a card.
FlyingOther creatures you control get +1/+1.At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.Partner (You can have two commanders if both have partner.)
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
TrampleKalonian Hydra enters with four +1/+1 counters on it.Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Enchant playerWhenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.