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[Grass] Sceptile
DP7-10
As often as you like during your turn (before your attack), move a Grass Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Sceptile is affected by a Special Condition.The Defending Pokémon is now Poisoned.Remove 2 damage counters from Sceptile.
Rare Holo
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[Fighting] Machamp
DP7-20
If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is Knocked Out instead of damaged by this attack.Flip 4 coins. This attack does 30 damage times the number of heads.Does 60 damage plus 10 more damage for each damage counter on Machamp.
Rare
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[Colorless] Salamence
DP7-24
If your opponent has any Pokémon in play that has maximum HP of 120 or more, ignore all Colorless Energy necessary to use Salamence's attacks.Discard a Fire Energy and a Water Energy attached to Salamence.
Rare
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[Grass] Scizor
DP7-25
If Scizor has 6 or more damage counters on it, any damage done to Scizor by attacks is reduced by 40 (after applying Weakness and Resistance).If the Defending Pokémon is Knocked Out by this attack, prevent all effects of an attack, including damage, done to Scizor during your opponent's next turn.If you don't have any Pokémon with any Poké-Powers in play,...
Rare
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[Lightning] Pichu
DP7-45
Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu.Search your discard pile for up to 4 Lightning Energy cards, show them to your opponent, and put them into your hand.
Uncommon
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[Lightning] Magnezone
DP7-6
Once during your turn (before your attack), you may search your discard pile for a Lightning or Metal Energy card and attach it to your Active Pokémon. Then, put 1 damage counter on that Pokémon. This power can't be used if Magnezone is affected by a Special Condition.You may switch Magnezone with 1 of your Benched Pokémon. If you do, your opponent...
Rare Holo
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[Lightning] Pikachu
DP7-70
If Pikachu evolved from Pichu during this turn, prevent all effects of an attack, including damage, done to Pikachu during your opponent's next turn.
Common
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[Darkness] Sableye - Reverse Holo
DP7-48R
If Sableye is your Active Pokémon at the beginning of the game, you go first. (If each player's Active Pokémon has the Overeager Poké-Body, this power does nothing.)Search your deck for a Supporter card and discard it. Shuffle your deck afterward. Then, use the effect of that card as the effect of this attack.If the Defending Pokémon has fewer remaining...
Uncommon
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[Psychic] Drifloon - Reverse Holo
DP7-58R
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Common
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[Fire] Rapidash
DP7-22
If Rapidash is your Active Pokémon and is damaged by an opponent's attack (even if Rapidash is Knocked Out), the Attacking Pokémon is now Burned.Discard 2 Fire Energy attached to Rapidash and choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare
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