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[Psychic] Drifblim
DP7-16
Put any 1 card from your discard pile into your hand.Search your deck for up to 2 Basic Pokémon and put them onto your Bench. For each Basic Pokémon you put onto your Bench, you may search your deck for a basic Energy card and attach it to that Pokémon. Shuffle your deck afterward.Flip a coin. If heads, the Defending Pokémon is now Confused and can't...
Rare
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[Fighting] Mamoswine
DP7-21
Flip a coin until you get tails. This attack does 30 damage times the number of heads or you may start again. Each time you start again, put 2 damage counters on Mamoswine. (If Mamoswine would be Knocked Out, you can't start again.)Does 60 damage plus 10 more damage for each Swinub on your Bench, plus 20 more damage for each Piloswine on your Bench, and...
Rare
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[Fire] Rapidash
DP7-22
If Rapidash is your Active Pokémon and is damaged by an opponent's attack (even if Rapidash is Knocked Out), the Attacking Pokémon is now Burned.Discard 2 Fire Energy attached to Rapidash and choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare
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[Psychic] Roserade
DP7-23
If Roserade is your Active Pokémon and is damaged by an opponent's attack (even if Roserade is Knocked Out), the Defending Pokémon is now Poisoned.Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If heads, discard an Energy card attached to that...
Rare
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[Metal] Steelix
DP7-28
Choose a number of your opponent's Pokémon up to the amount of Energy attached to Steelix. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)Flip a coin until you get tails. This attack does 100 damage times the number of heads.
Rare
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[Grass] Tangrowth
DP7-29
Remove 1 damage counter from Tangrowth between turns.Flip 2 coins. If the first coin is heads, the Defending Pokémon is now Confused. If the second coin is heads, the Defending Pokémon is now Poisoned.Does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare
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[Grass] Vespiquen
DP7-31
As long as you have more Prize cards left than your opponent, Vespiquen's attacks do 10 more damage for each Grass Pokémon on your Bench to the Active Pokémon (before applying Weakness and Resistance).After your attack, remove from Vespiquen the number of damage counters equal to the damage you did to the Defending Pokémon.Flip 2 coins. If both are heads,...
Rare
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[Psychic] Haunter
DP7-40
The Defending Pokémon is now Poisoned.You may search your opponent's discard pile for up to 3 in any combination of Trainer, Supporter, or Stadium cards and put them into your opponent's hand.
Uncommon
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[Darkness] Skuntank - Reverse Holo
DP7-26R
Once during your turn (before your attack), when you play Skuntank from your hand to evolve 1 of your Active Pokémon, you may choose 1 of the Defending Pokémon. If that Pokémon tries to attack during your opponent's next turn, that attack does nothing.The Defending Pokémon is now Poisoned.Before doing damage, discard all Trainer cards attached to the...
Rare
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[Water] Bibarel - Reverse Holo
DP7-32R
Prevent all effects of attacks, excluding damage, done to Bibarel.Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
Uncommon
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