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[Water] Abomasnow - Reverse Holo
DP7-12R
As long as Abomasnow is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 20 (after applying Weakness and Resistance).Does 20 damage to each of your opponent's Benched Pokémon, excluding Grass Pokémon and Water Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)If Abomasnow evolved from Snover...
Rare
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[Psychic] Drifblim - Reverse Holo
DP7-16R
Put any 1 card from your discard pile into your hand.Search your deck for up to 2 Basic Pokémon and put them onto your Bench. For each Basic Pokémon you put onto your Bench, you may search your deck for a basic Energy card and attach it to that Pokémon. Shuffle your deck afterward.Flip a coin. If heads, the Defending Pokémon is now Confused and can't...
Rare
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[Fighting] Mamoswine - Reverse Holo
DP7-21R
Flip a coin until you get tails. This attack does 30 damage times the number of heads or you may start again. Each time you start again, put 2 damage counters on Mamoswine. (If Mamoswine would be Knocked Out, you can't start again.)Does 60 damage plus 10 more damage for each Swinub on your Bench, plus 20 more damage for each Piloswine on your Bench, and...
Rare
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[Water] Bibarel - Reverse Holo
DP7-32R
Prevent all effects of attacks, excluding damage, done to Bibarel.Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
Uncommon
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[Lightning] Electrode - Reverse Holo
DP7-36R
If Electrode is your Active Pokémon and is damaged by an opponent's attack (even if Electrode is Knocked Out), put 1 damage counter on each of your opponent's Pokémon.If Electrode was damaged by an attack during your opponent's last turn, the Defending Pokémon is now Paralyzed.This attack's damage isn't affected by Weakness, Resistance, Poké-Powers,...
Uncommon
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[Colorless] Farfetch'd - Reverse Holo
DP7-38R
Search your deck for a Trainer, Supporter, or Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 20 more damage. If all of them are heads, this attack does 10 damage plus...
Uncommon
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[Metal] Skarmory - Reverse Holo
DP7-51R
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.Flip a coin. If heads, this attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Uncommon
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[Psychic] Bronzor - Reverse Holo
DP7-55R
Put a number of damage counters on the Defending Pokémon equal to the number of Colorless Energy in Bronzor's Retreat Cost (after applying effects to the Retreat Cost).Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Common
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[Psychic] Duskull - Reverse Holo
DP7-59R
Put 1 damage counter on the Defending Pokémon. If the Defending Pokémon already has any damage counters on it, put 2 damage counters on that Pokémon instead.
Common
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[Metal] Magnemite - Reverse Holo
DP7-66R
Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.
Common
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[Grass] Skorupi - Reverse Holo
DP7-73R
The Defending Pokémon can't retreat during your opponent's next turn.Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Poisoned.
Common
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