Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed.Does 10 damage plus 10 more damage for each Water Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.Discard 1 Psychic Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
Flip a coin. If heads, the Defending Pokémon is now Confused.Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.)
At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed.
Search your deck for a Basic Pokémon named Krabby and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench if full.)
Flip a coin. If heads, the Defending Pokémon is now Confused.Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them.