When Scourge of Fleets enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Flying: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
VigilanceLandfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Flash (You may cast this spell any time you could cast an instant.)FlyingWhenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
When Together Forever enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.): Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Beanstalk Giant's power and toughness are each equal to the number of lands you control.Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
This spell costs less to cast if it targets a legendary creature.Destroy target creature.Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Acidic Slime enters, destroy target artifact, enchantment, or land.
Equipped creature gets +2/+0.Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.Equip
VigilanceLand creatures you control have vigilance.Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.