At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
Other Rogues you control get +1/+1.Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
FlyingEach other Rogue creature you control enters with an additional +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Reach, trampleMultani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard., Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Flash (You may cast this spell any time you could cast an instant.)FlyingWhenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
When Together Forever enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.): Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Beanstalk Giant's power and toughness are each equal to the number of lands you control.Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
This spell costs less to cast if it targets a legendary creature.Destroy target creature.Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Acidic Slime enters, destroy target artifact, enchantment, or land.
Equipped creature gets +2/+0.Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.Equip
VigilanceLand creatures you control have vigilance.Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)FlyingWhen Enigma Thief enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.