When Scourge of Fleets enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Flying: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
VigilanceLandfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)FlyingWhen Enigma Thief enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.