Krosan Verge enters tapped.: Add ., , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Struggle deals damage to target creature equal to the number of lands you control.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their graveyard into their library.
Myriad Landscape enters tapped.: Add ., , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, choose one —• Create a 1/1 white Kor Ally creature token.• Creatures you control get +1/+1 until end of turn.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Create a token that's a copy of target artifact or creature.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Put target creature card from a graveyard onto the battlefield under your control.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
When Elvish Rejuvenator enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
FlyingProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)When Latchkey Faerie enters, if its prowl cost was paid, draw a card.