Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Other Rogues you control get +1/+1.Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
Other Rogues you control get +1/+1.Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
FlyingLandfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)As Obelisk of Urd enters, choose a creature type.Creatures you control of the chosen type get +2/+2.
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
First strikeLandfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)