Flip 2 coins. This attack does 10 damage times the number of heads.If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokémon for an equal amount of damage.
Once during your turn (before your attack), you may take 1 Fire Energy card attached to 1 of your other Pokémon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed.
Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Confused; if tails, your Active Pokémon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed.The Defending Pokémon is now Poisoned.
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless.Flip a coin. If heads, the Defending Pokémon is now Confused.
Draw a card.Does 20 damage plus 10 more damage for each Water Energy attached to Psyduck but not used to pay for this attack. You can't add more than 20 damage in this way.