Diamond & Pearl
[Fighting] Bonsly
DP1-71
Once during your turn (before your attack), you may put Sudowoodo from your hand onto Bonsly (this counts as evolving Bonsly) and remove all damage counters from Bonsly.Flip a coin. If heads, your opponent can't play any Trainer cards from his or her hand during your opponent's next turn, and any damage done to Bonsly by attacks is reduced by 30 (after...
Common
Diamond & Pearl
[Grass] Cascoon - Reverse Holo
DP1-44R
During your opponent's next turn, if Cascoon would be damaged by an attack, prevent that attack's damage done to Cascoon if that damage is 30 or less.The Defending Pokémon can't retreat during your opponent's next turn.
Uncommon
Diamond & Pearl
[Darkness] Nuzleaf - Reverse Holo
DP1-57R
Flip a coin. If heads, discard an Energy card attached to 1 of your opponent's Pokémon.Flip a coin. If tails, this attack does nothing.
Uncommon
Diamond & Pearl
[Grass] Silcoon - Reverse Holo
DP1-63R
During your opponent's next turn, If Silcoon would be damaged by an attack, prevent that attack's damage done to Silcoon if that damage is 30 or less.Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
Uncommon
Diamond & Pearl
[Water] Azumarill
DP1-18
Flip a coin. If heads, prevent all damage done to Azumarill during your opponent's next turn.If Azumarill has 3 or more Energy attached to it, this attack does 40 damage plus 20 more damage. If Azurill is anywhere under Azumarill, flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Rare
Diamond & Pearl
[Grass] Beautifly
DP1-19
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.After your attack, remove from Beautifly the number of damage counters equal to the damage you did to the Defending Pokémon.
Rare
Diamond & Pearl
[Fighting] Medicham
DP1-32
Count the number of damage counters on Medicham. Put that many damage counters on 1 of your opponent's Pokémon.Medicham does 20 damage to itself.
Rare
Diamond & Pearl