Diamond & Pearl
[Psychic] Mismagius - Reverse Holo
DP1-10R
Count the number of your Pokémon that have any damage counters on them. Put that many damage counters on the Defending Pokémon.Does 30 damage plus 20 more damage for each Energy attached to the Defending Pokémon.
Rare Holo
Diamond & Pearl
[Psychic] Wobbuffet - Reverse Holo
DP1-41R
Flip a coin. If heads, move all damage counters from Wobbuffet to the Defending Pokémon.
Rare
Diamond & Pearl
[Grass] Budew - Reverse Holo
DP1-43R
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew.Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Uncommon
Diamond & Pearl
[Psychic] Dusclops - Reverse Holo
DP1-47R
Flip a coin. If heads, put 2 damage counters on each of your opponent's Pokémon. If tails, put 2 damage counters on 1 of your Pokémon.Does 10 damage to each of your opponent's Benched Pokémon that doesn't have a Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokémon.)
Uncommon
Diamond & Pearl
[Fire] Rapidash - Reverse Holo
DP1-59R
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)Flip a coin. If tails, discard a Fire Energy attached to Rapidash and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Uncommon
Diamond & Pearl
[Fire] Chimchar - Reverse Holo
DP1-76R
Flip a coin. If tails, discard a Fire Energy attached to Chimchar.
Common
Diamond & Pearl
[Colorless] Glameow - Reverse Holo
DP1-83R
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).Flip a coin. If tails, this attack does nothing.
Common
Diamond & Pearl
[Water] Piplup - Reverse Holo
DP1-93R
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
Common
Diamond & Pearl
[Psychic] Mismagius
DP1-10
Count the number of your Pokémon that have any damage counters on them. Put that many damage counters on the Defending Pokémon.Does 30 damage plus 20 more damage for each Energy attached to the Defending Pokémon.
Rare Holo
Diamond & Pearl
[Darkness] Skuntank
DP1-15
Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)Flip a coin. If heads, the Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
Rare Holo
Diamond & Pearl
[Grass] Torterra
DP1-17
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.Remove 2 damage counters from each of your Grass Pokémon.
Rare Holo
Diamond & Pearl