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Aquapolis
[Grass] Skiploom - Reverse Holo
ECARD2-60R
You pay Colorless less to retreat Skiploom for each Grass Energy attached to it.Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage and the Defending Pokémon is now Asleep.
Uncommon
Aquapolis
[Psychic] Slowking
ECARD2-34
Look at your opponent's hand. This attack does 10 damage times the number of Energy cards there.Look at a number of cards on top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokémon. Put those cards in any order, and then put them back on top of your opponent's deck.
Rare
Aquapolis
[Grass] Jumpluff - Reverse Holo
ECARD2-17R
During your opponent's turn, if Jumpluff would be damaged or affected by an opponent's attack and it already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage).Flip 2 coins. This attack does 30 times the number of heads.
Rare
Aquapolis
[Lightning] Lanturn - Reverse Holo
ECARD2-21R
You may use this power once during each of your turns (before your attack). All Lightning Energy attached to your Active Pokémon becomes Water Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition.This attack does 20 damage...
Rare
Aquapolis
[Water] Azumarill - Reverse Holo
ECARD2-H4R
Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand.Don't apply Resistance.
Rare Holo
Aquapolis
[Water] Azumarill
ECARD2-4
Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand.Don't apply Resistance.
Rare
Aquapolis
[Psychic] Exeggutor - Reverse Holo
ECARD2-13R
Flip a number of coins equal to the amount of Energy attached to Exeggutor. This attack does 20 damage times the number of heads.Flip a number of coins equal to the amount of Energy attached to all of of your Benched Pokémon. This attack does 30 damage plus 10 more damage for each heads.
Rare
Aquapolis
[Fighting] Mankey - Reverse Holo
ECARD2-92R
Before doing damage, discard all Trainer cards attached to the Defending Pokémon.This attack does 10 damage plus 10 more damage for each damage counter on Mankey.
Common
Aquapolis
[Grass] Nidoran ♂ - Reverse Holo
ECARD2-96R
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Common
Aquapolis
[Fire] Entei
ECARD2-10
To attach a Fire Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the Fire Energy, and then discard an Energy from Entei.)You may flip a coin. If heads, discard a Fire Energy card attached to Entei and the Defending Pokémon is now Burned.
Rare
Aquapolis