To attach a Fire Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the Fire Energy, and then discard an Energy from Entei.)You may flip a coin. If heads, discard a Fire Energy card attached to Entei and the Defending Pokémon is now Burned.
As long as Umbreon is your Active Pokémon and has a Darkness Energy attached to it, once during your turn (before your attack), you may look at your opponent's hand. Choose from it a number of cards up to the number of Darkness Energy attached to Umbreon and shuffle them into your opponent's deck. Your opponent then draws the same number of cards from his...
As long as Umbreon is your Active Pokémon and has a Darkness Energy attached to it, once during your turn (before your attack), you may look at your opponent's hand. Choose from it a number of cards up to the number of Darkness Energy attached to Umbreon and shuffle them into your opponent's deck. Your opponent then draws the same number of cards from his...
As often as you like during your turn (before your attack), you may move a Water Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Kingdra is affected by a Special Condition.Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.If you have any Benched Pokémon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokémon.
Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand.Don't apply Resistance.
Flip a coin. If tails, discard a Fire Energy card attached to Houndoom.The Defending Pokémon can't use any Poké-Powers until the end of your opponent's next turn.
Flip a coin. If tails, discard a Fire Energy card attached to Houndoom.The Defending Pokémon can't use any Poké-Powers until the end of your opponent's next turn.
Look at your opponent's hand. This attack does 10 damage times the number of Energy cards there.Look at a number of cards on top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokémon. Put those cards in any order, and then put them back on top of your opponent's deck.
Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokémon is now affected by that Special Condition.If the Defending Pokémon is Burned, this attack does 40 damage plus 20 more damage.
You pay Colorless less to retreat Arcanine for each Energy attached to it.You may discard any number of Fire Energy cards attached to Arcanine when you use this attack. If you do, flip a number of coins equal to the number of Fire Energy cards you discarded. This attack does 30 damage plus 30 more damage for each heads.