Aquapolis
[Water] Golduck - Reverse Holo
ECARD2-50R
Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.
Uncommon
Aquapolis
[Colorless] Eevee - Reverse Holo
ECARD2-75R
Flip a coin. If heads, search your deck for an Energy card and attach it to Eevee. Shuffle your deck afterward.Flip a coin. If tails, this attack does nothing.
Common
Aquapolis
[Metal] Scizor - Reverse Holo
ECARD2-H21R
Scizor can't be Poisoned.Before doing damage, you may choose 1 of your opponent's Benched Pokémon with no damage counters on it and switch the Defending Pokémon with it.Flip a number of coins equal to the amount of Metal Energy attached to Scizor. This attack does 30 damage plus 20 more damage for each heads.
Rare Holo
Aquapolis
[Water] Suicune - Reverse Holo
ECARD2-H25R
To attach a Water Energy card from your hand to Suicune, you must discard an Energy card attached to Suicune. (Attach the Water Energy, and then discard an Energy card from Suicune.)Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokémon is now Asleep.
Rare Holo
Aquapolis
[Grass] Ariados - Reverse Holo
ECARD2-H3R
As long as Ariados is in play, each player must pay an additional Colorless to retreat his or her Active Pokémon. Gluey Slime can't make a player pay more than an additional Colorless to retreat a Pokémon, even if there is more than 1 Ariados in play.Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20...
Rare Holo
Aquapolis
[Grass] Bellossom - Reverse Holo
ECARD2-H5R
Once during your turn (before your attack), you may flip a coin. If heads, attach 1 basic Energy card from your hand to 1 of your Benched Pokémon. This power can't be used if Bellossom is affected by a Special Condition.Flip 3 coins. This attack does 30 damage times the number of heads.
Rare Holo
Aquapolis
[Grass] Vileplume
ECARD2-H31
Flip a coin. If heads, the Defending Pokémon is now Poisoned and Confused. If tails, the Defending Pokémon is now Poisoned and Asleep.Flip a coin. If heads, your opponent can't play Supporter cards during his or her next turn.
Rare Holo
Aquapolis
[Metal] Steelix - Reverse Holo
ECARD2-35R
This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.) Then, flip a coin. If tails, this attack can't be used during your next turn.Flip 2 coins. If both are heads, this attack does 50 damage plus 20 more damage. If both are tails, this attack does nothing. If 1 is heads and 1 is...
Rare
Aquapolis
[Psychic] Hypno
ECARD2-H12
Once during your turn (before your attack), if Hypno is your Active Pokémon, you may make the Defending Pokémon Asleep. This power can't be used if Hypno is affected by a Special Condition.If the Defending Pokémon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.
Rare Holo
Aquapolis
[Metal] Magneton
ECARD2-H16
Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special...
Rare Holo
Aquapolis
[Fire] Entei - Reverse Holo
ECARD2-10R
To attach a Fire Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the Fire Energy, and then discard an Energy from Entei.)You may flip a coin. If heads, discard a Fire Energy card attached to Entei and the Defending Pokémon is now Burned.
Rare
Aquapolis