Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand., Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
FlyingWhenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.Whenever an opponent casts their first spell each turn, counter that spell.
FlyingSoramaro, First to Dream's power and toughness are each equal to the number of cards in your hand., Return a land you control to its owner's hand: Draw a card.
Create a 1/1 green Snake creature token for each card in your hand.Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles.Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
As Ashes of the Fallen enters, choose a creature type.Each creature card in your graveyard has the chosen creature type in addition to its other types.
When Kaho, Minamo Historian enters, search your library for up to three instant cards, exile them, then shuffle., : You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
, : Jiwari, the Earth Aflame deals X damage to target creature without flying.Channel — , Discard Jiwari: Jiwari deals X damage to each creature without flying.
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.