Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
FlyingSoramaro, First to Dream's power and toughness are each equal to the number of cards in your hand., Return a land you control to its owner's hand: Draw a card.
(Nonexistent mana costs can't be paid.)Draw a card.Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
, : Jiwari, the Earth Aflame deals X damage to target creature without flying.Channel — , Discard Jiwari: Jiwari deals X damage to each creature without flying.
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Exchange control of two target lands.Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.As long as you have four or more cards in hand, Kiyomaro has vigilance.Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
Homura, Human Ascendant can't block.When Homura dies, return it to the battlefield flipped.Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn."
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)