Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.As long as you have four or more cards in hand, Kiyomaro has vigilance.Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.
Exchange control of two target lands.Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)