Devolve the Defending Pokémon and put the highest Stage evolution card on it into your opponent's hand.During your opponent's next turn, this Pokémon has no Weakness.
Switch this Pokémon with 1 of your Benched Pokémon. Then, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.Flip a coin. If heads, this attack does 30 more damage.
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)The Defending Pokémon can't retreat during your opponent's next turn.
The Defending Pokémon is now Poisoned. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.Both this Pokémon and the Defending Pokémon are now Asleep.