Generations
[Psychic] Jynx
G1-36
Once during your turn (before your attack), if this Pokémon is on your Bench, you may heal 10 damage from your Active Pokémon.The Defending Pokémon can't retreat during your opponent's next turn.
Rare
Generations
[Psychic] Espurr - Reverse Holo
G1-RC14R
Your opponent's Active Pokémon is now Asleep.
Common
Generations
[Colorless] Fletchling - Reverse Holo
G1-RC25R
Search your deck for up to 2 Fletchling, reveal them, and put them into your hand. Shuffle your deck afterward.
Common
Generations
[Psychic] Haunter
G1-34
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may leave both Active Pokémon Confused.Your opponent's Active Pokémon is now Poisoned. That Pokémon can't retreat during your opponent's next turn.
Uncommon
Generations