If this Pokémon is Asleep, flip 2 coins instead of 1 between turns. If either of them is tails, this Pokémon is still Asleep.Heal 20 damage from this Pokémon. This Pokémon is now Asleep.
Each of your Fighting Pokémon's attacks do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 40 (before applying Weakness and Resistance).
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may move 1 damage counter from 1 of your Pokémon to 1 of your opponent's Pokémon.This attack's damage isn't affected by Weakness or Resistance.
Search your deck for a basic Energy card and attach it to this Pokémon. Shuffle your deck afterward. If you attached Energy in this way, heal 40 damage from this Pokémon.
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may leave both Active Pokémon Confused.Your opponent's Active Pokémon is now Poisoned. That Pokémon can't retreat during your opponent's next turn.