Attach a Darkness Energy card from your discard pile to 1 of your Benched Pokémon.Flip a coin. If tails, this Pokémon can't attack during your next turn.
Move as many damage counters on your opponent's Pokémon as you like to any of your opponent's other Pokémon in any way you like.Does 10 more damage for each Energy attached to your opponent's Active Pokémon.
This attack does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)Flip a coin for each Water Energy attached to this Pokémon. This attack does 30 more damage for each heads.
If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent's attack, flip a coin. If heads, the Attacking Pokémon is Knocked Out.Put 4 damage counters on your opponent's Pokémon in any way you like.
Flip a coin. If heads, heal 10 damage from this Pokémon.Discard a Psychic Energy attached to this Pokémon. If you do, put an Item card from your discard pile into your hand.
If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent's attack, flip a coin. If heads, the Attacking Pokémon is Knocked Out.Put 4 damage counters on your opponent's Pokémon in any way you like.
As long as this Pokémon is your Active Pokémon, each Pokémon in play, in each player's hand, and in each player's discard pile has no Abilities (except for Psychic Pokémon).This attack does 10 more damage for each damage counter on your opponent's Active Pokémon.