Neo Discovery
[Darkness] Tyranitar
NEO2-12
Flip 2 coins. This attack does 30 damage times the number of heads.For each Benched Pokémon in play (yours and your opponent's), flip a coin. If heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare Holo
Neo Discovery
[Psychic] Espeon
NEO2-1
Does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.
Rare Holo
Neo Discovery
[Fire] Houndour
NEO2-5
Flip a coin. If heads, the Defending Pokémon is now Poisoned.If there are any Fire Energy cards in your discard pile, choose 1 of them and attach it to Houndour.
Rare Holo
Neo Discovery
[Darkness] Umbreon
NEO2-32
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.During your opponent's next turn, if the Defending Pokémon tries to retreat, do 10 damage to it. (Don't apply Weakness and Resistance.)
Rare
Neo Discovery
[Colorless] Ursaring
NEO2-15
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage).Flip 2 coins. This attack does 40 damage times the number of heads.
Rare Holo
Neo Discovery
[Water] Politoed
NEO2-8
Whenever Politoed's attack damages the Defending Pokémon (after applying Weakness and Resistance), if there are more than 3 Poliwags, Poliwhirls, Poliwraths, and/or Politoeds in play (including your opponent's), that attack does 40 more damage (no matter how many heads you get). This power stops working while Politoed is Asleep, Confused, or...
Rare Holo
Neo Discovery
[Water] Kabutops
NEO2-6
Flip a number of coins equal to the number of Energy cards attached to Kabutops. This attack does 40 damage times the number of heads. You can't flip more than 3 coins in this way.
Rare Holo
Neo Discovery
[Metal] Scizor
NEO2-10
Does damage equal to half the Defending Pokémon's remaining HP (rounded down to the nearest 10).Flip 2 coins. This attack does 20 damage times the number of heads.
Rare Holo
Neo Discovery
[Metal] Forretress
NEO2-2
During your opponent's turn, whenever 1 of your opponent's Benched Pokémon becomes his or her Active Pokémon, Forretress does 10 damage to it. (Don't apply Weakness and Resistance.) This power stops working if Forretress is Asleep, Confused, or Paralyzed.If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her...
Rare Holo
Neo Discovery
[Darkness] Houndoom
NEO2-4
Until the end of your next turn, if an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokémon.Discard 1 Fire Energy card attached to Houndoom or this attack does nothing.
Rare Holo
Neo Discovery