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Platinum
[Lightning] Ampharos - Reverse Holo
PL1-1R
Each Pokémon that has any damage counters on it (both yours and your opponent's) can't use any Poké-Powers.Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, the Defending Pokémon is now Paralyzed.Move an Energy card attached to Ampharos to 1 of your Benched Pokémon.
Rare Holo
Platinum
[Psychic] Giratina - Reverse Holo
PL1-27R
You may switch Giratina with 1 of your Benched Pokémon.If the Defending Pokémon is Knocked Out by this attack, put the Defending Pokémon and all cards attached to in the Lost Zone instead of the discard pile.
Rare
Platinum
[Water] Blastoise
PL1-2
Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose as many Water Energy cards as you like, and attach them to your Pokémon in any way you like. Discard the other cards. This power can't be used if Blastoise is affected by a Special Condition.Does 20 damage plus 10 more damage for each Energy attached to all...
Rare Holo
Platinum
[Water] Palkia G
PL1-12
You may switch Palkia G with 1 of your Benched Pokémon.Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare Holo
Platinum
[Metal] Dialga
PL1-5
Once during your turn, when you put Dialga from your hand onto your Bench, you may search your discard pile for up to 3 in any combination of Pokémon (excluding Pokémon LV.X) and basic Energy cards. Show them to your opponent and put them on top of your deck in any order.Draw cards until you have 7 cards in your hand.
Rare Holo
Platinum
[Psychic] Banette - Reverse Holo
PL1-19R
Once during your turn (before your attack), you may discard as many cards as you like from your hand. If you do, put that many damage counters on Banette. This power can't be used if Banette is affected by a Special Condition.Discard an Energy card attached to Banette, and then switch all damage counters on Banette with those on the Defending Pokémon. (If...
Rare
Platinum
[Metal] Dialga G - Reverse Holo
PL1-7R
Your opponent can't play any Trainer cards or Stadium cards from his or her hand during your opponent's next turn.If the Defending Pokémon already has 2 or more damage counters on it, this attack does 50 damage plus 20 more damage.
Rare Holo
Platinum
[Metal] Dialga - Reverse Holo
PL1-23R
Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to Dialga.Dialga can't attack during your next turn.
Rare
Platinum
[Fire] Ninetales - Reverse Holo
PL1-36R
Flip a coin until you get tails. Search your deck for a number of basic Fire Energy cards up to the number of heads and attach them to any of your Pokémon in any way you like. Shuffle your deck afterward.If you have more Energy in play than your opponent, the Defending Pokémon is now Burned and Confused.
Rare
Platinum
[Psychic] Gardevoir - Reverse Holo
PL1-8R
As often as you like during your turn (before your attack), you may move a Psychic Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokémon.Gardevoir has no Weakness during...
Rare Holo
Platinum
[Lightning] Ampharos
PL1-1
Each Pokémon that has any damage counters on it (both yours and your opponent's) can't use any Poké-Powers.Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, the Defending Pokémon is now Paralyzed.Move an Energy card attached to Ampharos to 1 of your Benched Pokémon.
Rare Holo
Platinum