Once during your turn (before your attack), if this Pokémon is your Active Pokémon, and if you have 35 or more cards in your hand, you may use this Ability. If you do, you win this game.
As long as this Pokémon is on your Bench, ◇ (Prism Star) Pokémon in play (both yours and your opponent's) can't attack and have no Abilities.Flip a coin. If heads, this attack does 30 more damage.
Switch this Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon.Flip 3 coins. This attack does 40 damage for each heads.
Flip 3 coins. This attack does 10 damage for each heads to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)Put this Pokémon and all cards attached to it in the Lost Zone.
Once during your turn (before your attack), you may search your deck for Jumpluff, put this Pokémon and all cards attached to it in the Lost Zone, and put that Jumpluff in its place. Then, shuffle your deck.
Heal 20 damage from each of your Pokémon.If your opponent's Active Pokémon already has any damage counters on it before this attack does damage, this attack does nothing.
As long as this Pokémon has Unit Energy GrassFireWater attached to it, it is a Grass, Fire, and Water Pokémon.If your opponent's Active Pokémon is an Evolution Pokémon, this attack does 50 more damage.