As often as you like during your turn, you may move 1 damage counter from 1 of your Psychic Pokémon to another of your Psychic Pokémon.Your opponent's Active Pokémon is now Asleep.
Attach a Water Energy card from your hand to this Pokémon. If you do, switch it with 1 of your Benched Pokémon.Put 2 Water Energy attached to this Pokémon into your hand.
As often as you like during your turn, you may move 1 damage counter from 1 of your Psychic Pokémon to another of your Psychic Pokémon.Your opponent's Active Pokémon is now Asleep.
This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)Discard an Energy from this Pokémon. If you do, switch it with 1 of your Benched Pokémon.
Switch all damage counters on this Pokémon with those on your opponent's Active Pokémon.During your opponent's next turn, the Defending Pokémon can't retreat.