Once during your turn, you may heal 20 damage from your Active Pokémon.This attack does 60 more damage for each Energy attached to your opponent's Active Pokémon.
Discard the top card of your deck. If that card is a Fire Energy card, this attack does 90 more damage.Discard 2 Energy from your opponent's Active Pokémon.
This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)Discard an Energy from this Pokémon. If you do, switch it with 1 of your Benched Pokémon.
Switch all damage counters on this Pokémon with those on your opponent's Active Pokémon.During your opponent's next turn, the Defending Pokémon can't retreat.
This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)During your next turn, this Pokémon can't use Drum Beating.