Flip a coin until you get tails. For each heads, search your deck for a Water Energy card and attach it to this Pokémon. Shuffle your deck afterward.This attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Devolve each of your opponent's evolved Pokémon and put the highest Stage Evolution card on it into your opponent's hand.This attack's damage isn't affected by any effects on your opponent's Active Pokémon.
Once during your turn (before your attack), if this Pokémon has any basic Fire Energy attached to it, you may heal 50 damage from it.This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack does 20 more damage for each Darkness Energy attached to all of your Pokémon.If your opponent's Active Pokémon is Asleep, this attack does 80 more damage.
Flip a coin until you get tails. For each heads, search your deck for a Water Energy card and attach it to this Pokémon. Shuffle your deck afterward.This attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Devolve each of your opponent's evolved Pokémon and put the highest Stage Evolution card on it into your opponent's hand.This attack's damage isn't affected by any effects on your opponent's Active Pokémon.
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 60 more damage.