Neo Destiny
[Colorless] Jigglypuff
NEO4-44
All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance).
Uncommon
Neo Destiny
[Colorless] Light Wigglytuff
NEO4-54
Your opponent may choose 1 of his or her Pokémon and search his or her deck for a card that evolves from that Pokémon. Your opponent attaches that card to that Pokémon. This counts as evolving that Pokémon. Either way, you may do the same, and then each player who searched shuffles his or her deck.Flip a coin. If heads, the Defending Pokémon is now...
Uncommon
Neo Destiny
[Psychic] Unown [Z]
NEO4-60
As long as Unown [Z] is Benched, you pay no Energy cost to retreat a Pokémon with Unown in its name.
Uncommon
Neo Destiny
[Fire] Light Ninetales
NEO4-50
Put a Baby Pokémon or a Basic Pokémon card from your discard pile onto your Bench. (You can't use this attack if your Bench is full.)Discard a Fire Energy card attached to Light Ninetales in order to use this attack.
Uncommon
Neo Destiny
[Water] Light Golduck
NEO4-47
Your opponent looks at the top 3 cards of his or her deck. If any of them are basic Energy cards, he or she may show any number of them to you and put them into his or her hand. You do the same. Either way, each player shuffles his or her deck.This attack does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokémon.
Uncommon
Neo Destiny
[Fighting] Light Machoke
NEO4-49
If you have any Benched Pokémon, shuffle 1 of them and all cards attached to it into your deck.If the Defending Pokémon has no damage counters on it, this attack does 40 damage. If it has any, this attack does 20 damage.
Uncommon
Neo Destiny
[Fighting] Light Machamp
NEO4-25
When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokémon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokémon.If the Defending Pokémon has Dark in its name or is a Darkness Pokémon, flip a coin. If heads, this attack does 100 damage...
Rare
Neo Destiny
[Psychic] Unown [Q]
NEO4-59
Once during your turn (before your attack), you may flip a coin. If heads, prevent all effects of attacks, including damage, done to any of your Pokémon with Unown in its name during your opponent's next turn. If you have more than 1 Unown [Q] in play, use only 1 [Quicken] each turn. This power can be used even if Unown [Q] is Asleep, Confused, or Paralyzed.
Uncommon
Neo Destiny