Neo Destiny
[Fighting] Dark Pupitar
NEO4-38
Dark Pupitar does 10 damage to itself. Dark Pupitar can't use this attack during your next turn.Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance. Then, search your deck for an Evolution card named Dark Tyranitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.)...
Uncommon
Neo Destiny
[Colorless] Jigglypuff
NEO4-44
All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance).
Uncommon
Neo Destiny
[Fire] Dark Quilava
NEO4-39
Show the top card of your opponent's deck to all players. If it's a Trainer card, discard it.Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each Fire Energy card you discarded in this way.
Uncommon
Neo Destiny
[Psychic] Unown [Q]
NEO4-59
Once during your turn (before your attack), you may flip a coin. If heads, prevent all effects of attacks, including damage, done to any of your Pokémon with Unown in its name during your opponent's next turn. If you have more than 1 Unown [Q] in play, use only 1 [Quicken] each turn. This power can be used even if Unown [Q] is Asleep, Confused, or Paralyzed.
Uncommon
Neo Destiny
[Darkness] Houndour
NEO4-43
The Defending Pokémon can't retreat during your opponent's next turn.Flip a coin. If tails, this attack does nothing.
Uncommon
Neo Destiny
[Grass] Light Venomoth
NEO4-53
Your opponent may choose a Baby Pokémon, Basic Pokémon, or Evolution card from his or her discard pile and put it into his or her hand. Either way, you may do the same.If Light Venomoth and the Defending Pokémon have a different number of Energy cards attached to them, this attack does nothing.
Uncommon
Neo Destiny
[Grass] Scyther
NEO4-55
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Scyther.
Uncommon
Neo Destiny
[Fire] Dark Magcargo
NEO4-18
As long as Dark Magcargo is your Active Pokémon, whenever a player puts a Baby Pokémon or Basic Pokémon onto his or her Bench from his or her hand, this power does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working if Dark Magcargo is Asleep, Confused, or Paralyzed.You may discard a Fire Energy card attached to Dark...
Rare
Neo Destiny
[Lightning] Dark Flaaffy
NEO4-34
Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn.If the Defending Pokémon has a Pokémon Power, that power stops working until the end of your next turn.
Uncommon
Neo Destiny
[Grass] Dark Forretress
NEO4-35
Until the end of your next turn, if Dark Forretress would be Knocked Out by damage from an attack, flip a coin. If heads, Dark Forretress is not Knocked Out and its remaining HP become 10 instead.Dark Forretress does 60 damage to itself.
Uncommon
Neo Destiny